River City Girls Zero

River City Girls Zero is an interesting look back at the origins of the characters newcomers have grown to love in River City Girls, but one with a few annoyances. The new music and art sprinkled into this release definitely help make it worth experiencing for fans.

I’m quite happy that we finally have an official port of this 16-bit beat ’em up gem. Although River City Girls Zero isn’t as fun as River City Ransom or its modern sequels, it’s still an exciting brawler with a rather engaging story to boot.

You’re being treated here, not to a replica of 16-bit graphics, but the genuine article, and that in itself carries a wonderful charm. With varied locales and great music, River City Girls Zero cleverly all takes place in pseudo real-time, the sun setting into night and eventually dawning again as you near end of your journey. It’s an endearing romp across a quaintly rendered Japanese urban landscape that continually offers new places to scrap — from fairground rides and collapsing buildings to nightclubs and sun-drenched bays — all becoming especially colourful in the last hour. While it’s very much a game of its era, River City Girls Zero is still rewarding for those interested in experiencing one of the saga’s more creative entries.

River City Girls Zero is a fine and largely inexpensive preservation of a long-lost title from the massive Kunio-kun chronology, even if the actual title itself is far from being a lost classic that you need to play. At best, the game serves as an interesting origin story. So unless you’re a diehard completionist, then you’re probably better off just waiting for the eventual launch of River City Girls 2.
Dumb Otaku
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