Xbox State Of Degeneration Workshop Supposedly Struck With Sexism, Exhaustion

The computer game sector encounters a long-overdue numeration. The ordinary video game designer is underpaid about the charitable incentives as well as investor payments appreciated by the Chief executive officers over them, as well as current records as well as suits have actually revealed a variety of persecution throughout business huge as well as tiny Several really feel that something requires to alter, as well as some sector leaders have freely concurred Yet modification is hard. It requires time. It can be pricey. Perhaps that’s why also business that chat a great video game on workplace society as well as duty can still lose.

“Our responsibility is simple: Do everything possible to ensure that this entire industry is about treating every single person with dignity and respect,” Microsoft Video Gaming chief executive officer Phil Spencer stated on phase to an area loaded with video game designers last month at the 2022 DICE Honors The Xbox expert has actually been defeating this drum for a very long time, however also he confesses that he as well as various other leaders have not constantly increased to that difficulty.

“We fall short when we fail to provide a safe and inclusive environment for every person who works in our industry,” he stated. “We fall short when we tolerate abuse. We fall short every single time someone feels unwelcome in our industry and our communities.”

Spencer’s remarks might put on a great deal of video game workshops. Among them is Undead Labs, the manufacturer of the survival base-building collection State of Degeneration. Spencer aided Microsoft get the workshop practically 4 years earlier. Housed in an old block structure in midtown Seattle 20 mins from Microsoft’s vast 500-acre head office, “the Lab” has actually undertaken an enormous improvement from lean indie to first-party workshop with triple-An aspirations in the years because it was marketed.

Undead Labs increased in dimension, however shed its charming creator. It’s servicing the enthusiastic follow up State of Degeneration 3, however after a number of years is still entraped in pre-production. As well as just recently it’s encountered accusations of mismanagement, fatigue, as well as misogyny as it’s battled to measure up to its assurance of being the inviting, varied, as well as comprehensive Xbox first-party workshop it proclaims itself as.

Microsoft Gaming CEO Phil Spencer appears on stage at E3 2018 to announce the acquisition of Undead Labs.

Screenshot: Microsoft/ Kotaku

Kotaku spoke with 12 present as well as previous staff members for this post, every one of whom asked for privacy due to the fact that they was afraid sharing their problems openly would ruin their professions in the computer game sector. Several really felt really favorable concerning particular facets of the workshop. A couple of stated it still has area to boost however has actually in general been a great area to function. The majority of thought about the last couple of years because the purchase a duration of dilemma, as well as are concerned monitoring hasn’t found out the ideal lessons.

Initially, some staff members were fretted the Microsoft purchase would certainly alter the indie workshop for the even worse. Currently they fret the $2 trillion business’s unbelievably “hands-off” strategy permitted disorder to smolder, leaving several of the workshop’s even more at risk staff members to take care of themselves. As one previous designer placed it, “We were afraid they would come in and change our culture but our collapse came from within, and we could have used [Microsoft’s] help.”

Microsoft public relations originally connected throughout the reporting procedure for this tale to supply prospective meetings on several of the subjects it covers. Regardless of duplicated follow-up efforts by Kotaku, nonetheless, those meetings never ever emerged. In reaction to a lengthy as well as breakdown of concerns, Microsoft gave just a collection of stats, short history remarks, as well as the complying with declaration in behalf of the head of Xbox Video game Studios, Matt Booty:

Every workshop at Xbox is offered the sources as well as advice they require to expand in both ability as well as society. What that sustain resembles will certainly differ by workshop, however each has a straight link with Microsoft HR sources beyond what they carry their group, as well as the capability to deal with various other workshops as well as companion groups to utilize their experience. Furthermore, all Microsoft staff members, including our workshop groups, are needed to on a regular basis finish our Requirements of Service Conduct training which cover subjects like harassment, distributor standard procedure, as well as a lot more. Over the last couple of years, Undead Labs has actually seen a variety of favorable modifications as well as we are positive in the instructions the group is taking State of Degeneration 3, among our most enthusiastic open-world video games in advancement.

According to a Microsoft speaker, those favorable modifications have actually consisted of “an entirely new leadership team,” varied hires in 2021 that were 42% woman or non-binary, as well as 29% from a racial or ethnic minority team, as well as a March 2022 wellness study with 84% of participants happy to advise operating at Undead Labs. Yet present as well as previous designers state those numbers do not inform the complete tale of the agonizing last number of years, or of just how dedicated the workshop or Microsoft will certainly be to sustaining its most current wave of hires when the going obtains hard.

“The culture the studio had up until recently was not the most hospitable for anyone that was not a white cishet man,” stated one present designer. “It’s improved in the last six months or so. But the studio hired a lot of diverse talent that it did not adequately support [in the past].”


Jeff Stress has actually been about. In the late ‘90s he worked on StarCraft, Diablo, and World of Warcraft at Blizzard. In 2000 he left to co-found ArenaNet and make the fantasy action MMO Guild Wars. In 2007 two of his coworkers, Brant Fitzgerald and Doug Williams (neither responded to a request for comment), pitched him on a zombie MMO. A few years later he formed Undead Labs and hired Fitzgerald and Williams to make that game, a prototype for which eventually became the first State of Decay, an open world zombie RPG. Last October, Strain launched his newest startup.

“I’ ve never ever yet in my job experienced anybody that can cover Jeff’s ‘rally the troops’ speeches,” stated one previous designer. “That kind of light attracted a wonderful blend of people to Undead Labs, and that kind of culture created a studio where people were excited to build cool things and felt empowered and trusted to do so.”

Microsoft released State of Degeneration as an Xbox Live Gallery video game in 2013, as well as while it was not the enthusiastic zombie MMO initially visualized by the group ( functioning title: Class4), it punched over its weight, made favorable evaluations, as well as damaged sales documents Undead Labs ended up being the State of Degeneration workshop. It began preparing a follow up for the Xbox One, while the imagine Class4 remained behind-the-scenes.

Undead Labs expanded from a pair loads staff members to approximately 60 on its method towards launching 2018’s State of Degeneration 2. The video game was larger however still did not have gloss, which was shown in its crucial function. One month later on, Jeff Stress surprised everybody by offering to Microsoft. “I’m excited to welcome Undead Labs to Microsoft Studios,” Phil Spencer stated on phase at E3 2018, exposing a checklist of procurements as if he were introducing rewards on The Rate Is Right Select personnel at Undead Labs had actually been offered a couple of days’ development notification, however everybody else figured out throughout journalism seminar. Yet that was just component of what stunned them.

A man carries his world in a bag on his back in State of Decay 2.

Screenshot: Undead Labs/ Microsoft

The actual complication came due to the fact that Stress, the creator as well as workshop head, had actually constantly appeared determined that Undead Labs would certainly stay independent. Some remembered a stimulating speech he provided to that result on the manufacturing flooring, not long prior to the main news. In knowledge, they asked yourself if it was simply bluster to obtain a far better offer out of Microsoft.

“It was a rollercoaster, and some of the original employees were shocked at the whiplash,” stated one previous designer.

Stress decreased numerous ask for a meeting as well as rather uploaded solution to concerns from Kotaku on his Tool web page He created that as the single funders of Undead, he as well as his spouse were the just one to get a payment from the sale, however that 20% of it was offered to “key early employees.”

Stress additionally created that he really did not remember offering any type of speech concerning remaining independent, which Undead Labs had actually freely fielded purchase deals for many years.

“It was clear in 2018 that Undead Labs was going to focus on the State of Decay IP, and the expectations—and initial budget—for SoD3 were way higher than anything we’d done before,” he created. “When you own an independent studio you are personally responsible for it—if you fail a milestone and don’t get paid, you have to cover the payroll personally—and SoD3 was going to be way beyond anything we could personally back financially. We needed to protect the jobs, benefits, and work culture we’d built up over the past eight years, and so we were receptive to acquisition discussions with Microsoft.”


Staff member whiplash or no, the method on Microsoft’s end was clear: The State of Degeneration franchise business would certainly aid sustain the Xbox supplier’s growing Netflix-like registration solution It really did not matter that State of Degeneration 2 assessed badly at launch. Placing it on Video game Pass as well as providing a constant stream of updates as well as DLC material improved new-user numbers, as well as the video game just recently went beyond 10 million life time gamers

Among menstruations of a live-service video game is that if it succeeds you never ever reach quit working on it. State of Degeneration 2 just expanded, generating brand-new gamers as well as even more profits, specifically with preferred attachments like 2019’s Heartland growth as well as 2020’s Juggernaut Version, resources at Undead Labs informed Kotaku Yet by late 2018, the workshop needed to divide its emphasis as well as additionally begin servicing State of Degeneration 3

Was it lastly time to make the a lot more enthusiastic zombie MMO that had motivated the workshop’s establishing a years earlier? Or would certainly its following job be one more repetitive follow up, even more durable as well as sleek however still essentially what followers of State of Degeneration had concerned anticipate? According to the present as well as previous designers, everybody had a various response, as well as no one got on rather the exact same web page. That’s not uncommon for pre-production, however the already-messy stage was more messed up by fast growth, inadequate management, as well as too much turn over, they affirm.

The workshop siloed designers right into multi-disciplinary “strike teams” to model brand-new attributes, however the web links in between them were weak, with little oversight to maintain objectives straightened as well as protect against copied job. “Every couple of months, after a milestone, teams would be completely broken up and shuffled around into new teams,” stated one previous designer. “So there was no consistency with who worked on what system.”

The outcome was a buffet of video game systems without any main dish. Way too much time was invested preparing attributes like improved parkour activity or vibrant pet generates based upon the weather condition, while the gamer dream at the facility, indicated to hold everything with each other, stayed undercooked. Various other problems were cleaned under the carpet.

“QA would work extremely hard, catch all our bugs, and try to take care of them,” stated one previous designer. “But the leadership would ignore their concerns and say things like ‘don’t log multiplayer bugs’ in an attempt to show artificial progress on [State of Decay 3].” Temporary repairs are a benefit early in advancement when the suggestion is to attempt points as well as see what jobs, however numerous designers fretted about the increasing quantity of “tech debt” that would certainly come due in the future when the video game entered into complete manufacturing.

“Milestones consisted of a pile of disjointed features that were less about making a fun video game and more about checking off a list,” stated one previous designer. That alone could have been an obstacle to proceed, however the rubbing in between particular groups as well as designers ran much deeper. According to 9 of the resources that talked with Kotaku, this rubbing was intensified by patterns of discrimination versus women, non-binary, as well as various other marginalized staff members.


“When I interviewed at the Lab, I was sold [the idea of] a studio in transition that was making [diversity, equity, and inclusion] a top priority,” stated one previous designer. “What it was in actuality was studio leadership painting a DEI face for Microsoft, while women were consistently ignored, dismissed, interrupted, talked over, and blamed.”

“Women’s opinions would be outright rejected, even for extremely basic code or games knowledge,” stated one more. “No one would listen to them, even women in director-level positions were outright ignored, talked over, and blamed for problems.”

One previous designer remembered guys asking females to bear in mind throughout conferences, overlooking their experience, as well as also making sexist statements like, “You don’t look as pretty as normal today,” as well as “I’m surprised a girl like you has this job.”

“We had to have meeting etiquette rolled out because men kept talking over women so badly in all the meetings and belittling them,” stated one more previous designer. “But the guidelines didn’t help.”

Stress really did not formally leave Undead Labs up until completion of 2019, however present as well as previous designers state he currently appeared looked into from the everyday by very early 2018, when State of Degeneration 2 was preparing to deliver. ArenaNet head of advancement Philip Holt began in an assistance function as principal of personnel at the beginning of 2019, however wound up changing Stress as main workshop head the list below year.

A woman points at gun at a zombie in State of Decay 2 in the woods.

Screenshot: Undead Labs/ Microsoft

“In 2016 I started the weekly travel to join my wife and five children in New Orleans,” Stress created on Tool. “So yeah, compared to my previous level of engagement it might have appeared I was checked out, but I had to have some help—I just couldn’t do it all on my own any longer.” Stress created that Holt was advised with a common previous ArenaNet coworker, which he was not originally worked with as a substitute.

If Stress left as an absentee dad, Holt was available in with the power of a stepdad, one previous designer stated. “He knew he wasn’t going to be just like Jeff, but still wanted to be our friend.”

A number of present as well as previous designers that talked with Kotaku weren’t thinking about reciprocating. They implicated Holt of nepotism as well as placing his very own aspiration over the demands of the group, affirming he fast-tracked the hiring of his pals from various other workshops to direct brand-new satellite workplaces in Florida as well as Illinois. These would certainly increase Undead Labs’ co-development ability as component of the bigger Xbox workshop network, as well as in so doing make Holt a more vital number in the bigger business, they said.

In a fact-check section of its reaction to Kotaku, Microsoft refuted this, creating, “There is a rigorous and standardized hiring process in place at Undead Labs for all potential hires, with visibility and review from multiple studio members.”

Existing as well as previous designers additionally criticized Holt for pressing out 2 director-level females at the workshop by not providing the assistance required to prosper as well as employing guys over top of them in the power structure to absorb their functions. “It was really a pattern where women were uprooted and men were protected and helped,” stated one present designer. “[Studio leadership] didn’t want to upset anyone unless it was a woman.”

Holt decreased to discuss a breakdown of concerns from Kotaku as well as rather gave the complying with declaration, by means of Microsoft:

Considering that our purchase by Microsoft in 2018, Undead Labs has actually been concentrated boosting the top quality as well as aspiration of State of Degeneration as well as enhancing the variety as well as inclusivity of our workshop society. Constructing a comprehensive as well as supporting setting is main to our vision of our society, just how we allow our groups to do their ideal job, as well as just how we develop the very best video games. I identify that several of our staff members, present as well as previous, have actually shared that their experiences at the Laboratory weren’t constantly favorable.

Our previous society does not exhibit that we are currently, neither that we wish to end up being. We have actually seen a great deal of modification in the last couple of years: we have a totally brand-new management group, consisting of brand-new human resources Supervisor as well as division in 2021; worked with concerning 75 staff members because the start of the pandemic; as well as have actually changed the group makeup of our group. We have actually currently seen that our recurring social improvement is producing a far better office for the group, which brings about much better ready our neighborhood. I boast of the job we have actually done, humbled by the job before us, placed to gain from this experience, as well as dedicated to doing much better on a daily basis.


Quickly after his arrival, Holt helped Stress in employing the workshop’s very first head of individuals as well as society, Anne Schlosser, to aid take care of groups as well as aid progress the scrappy indie right into a bigger workshop. A skilled human resources specialist that originated from Dell, Lowe’s, as well as the software application side of Microsoft, she existed as a person that might upgrade the workshop’s staff member methods devoid of the luggage of the video games sector. Rather, present as well as previous staff members stated Schlosser did little to attend to disputes in between personnel or to face discrimination at the workshop, as well as sometimes made points even worse by proactively exterior siding with criminals.

“There was a guy on the State of Decay 3 team who was being blatantly sexist, and Anne didn’t do anything about him,” affirmed one previous designer. There was a supervisor of the Technology Art group that was horrible that Anne agreed, as well as lo, almost the whole technology art group stopped.”

Existing as well as previous staff members remembered a variety of cases in which they were having problems with numerous individuals on the group, to the factor of fearing needing to remain in conferences with them. “What happened on a daily basis at the Lab was the lower-key death by a thousand papercuts version of sexism,” stated one previous designer. “It wasn’t ‘this one interaction was bad,’ it was, more often than not, ‘interactions with specific people were infuriating.’”

When they brought these problems to Schlosser, they stated they obtained just justifications, or discovered the blame pinned on themselves. They stated Holt as well as Schlosser would certainly commonly mark down any type of unhappiness or workshop growing discomforts as pandemic driven. While that was definitely an aspect, present as well as previous designers informed Kotaku that Slack networks as well as video clip conferences stayed regular vectors for sensation harassed or condescended to. They stated staffers repetitively increased problems with Holt, like cratering spirits as well as the poisoning of particular staff member, however fruitless.

Someone looks over the corpse of a zombie as the sun filters through the trees at sunset in State of Decay.

Screenshot: Undead Labs/ Microsoft

“One time, someone publicly called Philip out after he ignored her,” stated one previous designer. “This turned into a huge [diversity and inclusion] meeting, where people cried and Philip told us that he was treated unfairly because the issue was public. He said that he and Anne would invest in D&I support. But that never happened and he just ignored the problem.” Microsoft competes that it has actually bought variety as well as incorporation at Undead Labs as well as mentions as evidence that it is currently 32% woman or non-binary as well as 20% non-white as contrasted to 15% woman as well as 12% non-white at the time of the purchase.

Stated one present designer, “It got to the point where nearly every week, someone would sob on a video call with me, because I was the only one who would listen to them.”

Schlosser refuted these accusations, as well as in a declaration to Kotaku created:

As a female whose job has actually been adversely influenced by the type of poisonous misogyny affirmed by the resource of this post, I would certainly never ever endure or excuse the type of actions the resource affirms. Among the success I’m most happy with throughout my period at Undead Labs is the remarkable growth of possibilities for individuals that have actually been generally marginalized in American company usually as well as the modern technology sector particularly.

Prior to I left Undead Labs in a regular reconstruction, I carried out brand-new employing methods that enhanced labor force variety by greater than 30 percent. Females, LGBTQ+, as well as BIPOC coworkers prospered in both management as well as private factor functions while I went to Undead Labs. No 2 individuals have the exact same viewpoint on or understandings right into occasions as well as end results in the office. Nevertheless, the business’s choices as well as instructions on all subjects associated with its human resources features while I operated at Undead were a daily, also per hour, cooperation amongst its leaders. As a result, certain problems concerning fair therapy ought to be dealt with to Undead as well as its moms and dad business.


Occasions capped last summertime, after Schlosser took control of holding the workshop’s “Women at the Lab” conferences, resources stated. Some implicated her of bringing a chilling result to the sessions, which might be equivalent components airing vent as well as issue fixing. When among the participants could share a circumstance in which they really felt threatened or put down by male coworkers, they stated Schlosser would certainly minimize problems or motivate them to look for male allies to back them up. The dam at some point barged in an August 2021 conference, 3 resources informed Kotaku, in which a collection of raw testimonies were shared that aided participants understand they weren’t alone in really feeling the means they did.

It’s not specifically clear what occurred following. Some present as well as previous designers believe sufficient individuals lastly whined straight to Xbox to require the problem. One present designer stated Schlosser asked for a spirits evaluation by Microsoft. Whatever the factor, Microsoft human resources obtained included, spoke with lots of staff members, as well as in September Schlosser silently left on a Friday without even a goodbye message, present as well as previous designers stated.

Schlosser refuted this in a call with Kotaku, as well as stated her separation became part of a prepared reconstruction at the workshop, however decreased to enter into more information due to her existing splitting up arrangement with Microsoft. Microsoft decreased to discuss what unravelled.

Zombies patrol the streets of a ruined city in State of Decay.

Screenshot: Undead Labs/ Microsoft

With Schlosser gone, some were enthusiastic this was the beginning of a bigger reset at Undead Labs. Rather Holt sent an e-mail commending Schlosser.

“It is my sad duty to tell you that Anne Schlosser has left Undead Labs,” it started. “I always felt like we were punching above our weight to have landed Anne at Undead Labs. She is a deeply experienced HR professional and her contributions to the studio have been incredibly significant as she helped us become a more mature and professional organization. She leaves Undead Labs in a much better place than she found it.”

Some present as well as previous designers were surprised. Others concurred that Schlosser had actually aided with problems like bringing settlement bundles a lot more in accordance with sector requirements, however were perplexed concerning her sudden separation.

In the months because, Undead Labs turned out brand-new training for its supervisors, as well as what one present designer stated was its first-ever unwanted sexual advances workshop. (Microsoft conflicts that, as well as informed Kotaku that unwanted sexual advances training is consisted of as component of all brand-new staff member onboarding.) Some resources thought about these advancements, together with Schlosser’s sudden separation, to be the beginning of a turn-around. Others saw Holt’s failure to confess as well as possess the blunders of the past as an indicator absolutely nothing would essentially alter. In the meanwhile individuals maintained leaving.

“One week we had five people announce they were leaving,” stated a present designer. “Out of every 10 leaving there was one who needed to, and the rest I was really sad to see go.”


Undead Labs had not intended to reveal State of Degeneration 3 in 2020, not to mention reveal it, however Microsoft asked for trailers from most of its workshops in the lead as much as the Xbox Collection X/S launch, 3 resources accustomed to the choice stated. Regardless of appointments from the group, they stated stress originated from Holt to display the video game early. (In its remarks to Kotaku, Microsoft created that involvement in the display, that included very early teases for Myth, Forza Motorsport 7, as well as Everwild, was optional.)

“We didn’t want to announce the game because we didn’t even know what it was at that point,” stated one present designer. A zombie deer in the news intro ended up being a centerpiece for followers. Would certainly the brand-new video game consist of undead animals? It captured some designers by shock also, that really did not remember ever before picking whether that would certainly be an attribute or otherwise.

An inner demonstration went extremely later on that year, as well as monitoring started to stress in 2021 when there still had not been a meaningful piece of the video game to reveal Microsoft. “The leadership team claimed that we were ‘prototyping,’ and yet we were attempting to make playable demos to show off to external stakeholders,” stated one previous designer. “There were contradictions everywhere.”

“They kept piling on more features for more demos,” stated one more. “It was a complete mess. People left and were replaced by juniors. To quote a producer, ‘I’m not an expert at the code or anything, but our systems should be past the prototype stage.’ Even when the experts at code told him, ‘no it’s not even working at all yet,’ they ignored that comment and added more features to the deadline.”

State of Degeneration 3 was meant to have 2 interior demonstrations last autumn, according to 3 resources accustomed to the strategy. The very first in September would mostly be a discussion made up of pictures of GIFs adhered to by a 2nd in December including gameplay. Holt made a decision in late summertime he desired both to reveal gameplay, a step that would certainly have placed a great deal of stress on groups to burn the midnight oil to satisfy the brand-new turning point.

A woman walks through the snow-covered woods in the State of Decay 3 trailer.

Screenshot: Undead Labs/ Microsoft

“The weirdness with the demos boiled down to Philip putting pressure on the team, not Xbox,” stated one previous designer. “Philip was pushing us because he was obsessed with proving himself as a leader inside Xbox Game Studios. He was using this as leverage to further his own career and image, at the cost of the developers.”

Eventually, the group rebelled as well as Holt yielded. A much more minimal variation of what the group intended to display in December was gone up for the September demonstration, as well as the 2nd one was terminated entirely. Nevertheless, some designers stated the final rushing was still turbulent.

Throughout completion of the year the workshop shed with even more of its skilled designers, resources stated. “If this was what pre-production was like there was no way I was sticking around for full production,” one previous designer informed Kotaku An additional really felt State of Degeneration 3 might still be embeded pre-production for a year or even more. “They’re still at square one with a lot of stuff.”

Those that have actually lingered are a lot more positive, as well as seem like the 2022 versions of Undead Labs as well as State of Degeneration 3 have actually lastly transformed an edge. “It could be such a cool game and we’ve got a lot of great people working on it, and I just hope we don’t repeat the terrible habits of the last few years,” stated one present designer.

Yet some do not rely on Holt or Microsoft to make that occur. In mid-February, Holt held an all-hands conference informing personnel an unfavorable tale concerning sex discrimination might be coming, as well as to not review it on social media sites. Some were dissatisfied he really did not utilize it as a possibility to chat even more openly concerning several of the workshop’s problems, according to 2 resources that existed.

A woman looks out over a valley covered in the snow from the State of Decay 3 trailer.

Screenshot: Undead Labs/ Microsoft

Other than the occasions resulting in Schlosser’s separation, no person Kotaku talked with knew any type of more activity Microsoft had actually required to investigate Undead Labs. As well as the inquiry of just how eager– or resistant– the technology titan is to obtain associated with the interior national politics of its most recent workshops has actually handled added necessity with its $68.7 billion offer to purchase Activision Snowstorm. That business was implicated in a suit last summertime, as well as in succeeding report, of supervising as well as hiding a background of sex discrimination as well as sex-related misbehavior.

If the FTC at some point authorizes the purchase, Microsoft will certainly supervise of changing a job society including approximately 10,000 staff members. As one of the engineers of the offer as well as the guy that would certainly be straight accountable once it’s finished, it would certainly be the largest examination of Spencer’s dedication to making sure a secure as well as comprehensive workplace yet.

When the accusations versus Activision Snowstorm initially damaged last summertime, Undead Labs’ creator gotten in touch with the computer game sector to unionize. “The giants of this industry have shown us this week that we cannot trust them to moderate and manage the wealth and power that players and fans have given them,” Stress created in an open letter Some staff members at Activision Snowstorm are presently attempting to do simply that Spencer as well as others have actually stayed ambivalent concerning the action.

It continues to be to be seen if Microsoft’s strategy to Undead Labs will certainly show the exemption, or the canary in the coal mine. “There was no visible intervention or support from [Microsoft],” remembered one previous designer. “Nothing ever improved from my perspective, things just got worse.”

For those previously of Undead that left treasured coworkers however additionally numerous agonizing memories, it’s currently far too late. “I do care for many of the people I worked with [at Undead Labs], and I do hope things improve [there],” they informed Kotaku “But without any accountability, nothing changed.”

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