Setting aside it coming from such a small team, I think The Ascent is miraculous in a couple of ways. First, the detailed world-building, environmental storytelling, and atmosphere are maybe the best expression of the cyberpunk aesthetic I’ve ever seen in a game. Second, the developers have seemingly cataloged every annoying mechanic in RPGs and action games — from death to rapid travel to inventory management — and found a way to make them less onerous or disappear altogether. The Ascent is not an easy game, either mechanically or thematically, but it is completely engaging if for no other reason than to see into a very convincingly realized future.
The Ascent is a true homage to the classic top-down shooter genre that adds some modern features without disrespecting its main inspirations.
The Ascent is a fast-paced twin-stick shooter immersed in an impeccably designed cyberpunk world, yet its plot fails to fully take advantage of this wonderful setting. Luckily, the shooting mechanics are quite satisfying, while the many different character customization options guarantee a fair range of approaches to the shootouts. There are also a bunch of technical issues that can be easily circumvented, but are still annoying.
The Ascent has issues, but those issues don’t detract from my overall enjoyment of the game. I won’t write my thesis on its commentary on capitalism, but I’ll fondly remember my co-op sessions where I tore through this cyberpunk world. That being said, the shallow RPG elements, lack of meaningful narrative, and exploration frustration were constants that really dragged the experience down. Neon Giant has made a solid foundation to build on, and I hope we can see future installments grow into something truly worthy of ascension.
The Ascent is by far the most beautiful top-down shooter we have ever played. Fun combat and a glorious world make the experience worthwhile, even though the story, RPG elements and co-op modes leave a lot to be desired.
The Ascent’s satisfying gun-tastic action-RPG gameplay loop mixes with its beautiful cyberpunk aesthetic to create an overall enjoyable experience. Neither its story nor its characters are all that memorable, and its enemy encounters can stumble toward the end, but its gunplay and ultra-violence in a neon-soaked world combine to craft a co-op-friendly game you don’t see every day.
Dashing from cover to cover while peppering enemies with bullets and lasers as you wait on cooldowns to reset is a truly exhilarating and tense moment The Ascent offers time and time again. Those moments are memorable and are unfortunately far less common than The Ascent’s pitfalls. I’m right near the end of the game’s main story after crossing off plenty of side missions, but with the charm of The Ascent’s firefights and scenery long since expired, there’s nothing much left to inspire confidence in what remains.